Detalhes, Ficção e The First Berserker: Khazan
Detalhes, Ficção e The First Berserker: Khazan
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After all, Khazan has some real difficulty spikes. Especially when it wants you to engage with a new system, such as dodging and dealing with status effects, or proper parrying. Besides simple timed-deflections, Khazan uses the red unblockable attacks from Sekiro, but here you can actually parry them with a counterattack to deal massive stamina damage, provided you're willing to take a risk on tricky timing.
Enquanto enfrenta um mundo cheio do criaturas perigosas, ele deve resgatar a honra de que perdeu, precisamente qual isso signifique combater este próprio exército que outrora o respeitava.
A gameplay parece bem a por Nioh, ao ponto por quase parecer 1 sucessor espiritual do game. Khazan possui entrada a 3 ESPÉCIES por armas: lança, espada Colossal e empunhadura dupla usando espada e machado, usando cada uma dessas armas tendo tua própria árvore do habilidades onde o jogador consegue montar builds completamente variados para o mesmo tipo por arma.
Hell, even change weapons if you want to—they each have their own distinctive playstyle. Tanky bosses and limited healing mean that if you don't use the skill system or strategize and try stuff out, you're likely going to have a tough time.
A reviravolta que temos pelo meio da história era extremamente esperada e a única maneira dela continuar, tornando tudo previsível demais e isento criatividade pelo roteiro.
Unlike Black Myth: Wukong, Khazan doesn't feel like a game you can brute force. But for those who are willing to engage, it has some of the best designed bosses I've seen in a soulslike, and rewards you for smart play.
If you're still unsure whether to pick this up, one thing I will say is the game has a very poor intro in terms of showcasing its best qualities. If in doubt, try out the demo (if it remains available up to release) and get to the Blade Phantom boss after the first couple of missions—this is the point where you'll get a sense of what it's really about and it'll all click into place if it's going to.
The First Berserker: Khazan Despite somewhat samey missions and a flat protagonist, Khazan's combat and boss design are some of the best I've seen in a soulslike.
Khazan's chance for revenge comes when he's freed and possessed by a netherworld spirit called the Blade Phantom (again, anime). For all you Elden Ring fans, this edgy ghost is voiced by Anthony Howell of Margit/Morgott fame, and yes, it is amazing having the Fell Omen pop up and tell you how much you suck when a boss flattens you.
Recomendo a aventura de modo a todos que procuram um jogo do proceder desafiante, com visuais de anime atraentes e um desempenho bom e de que nãeste vai “derreter” seu PC nos momentos Ainda mais intensos.
Isso faz parecer de que parte do progresso foi jogado no lixo e honestamente não entendi essa decisão do “resetar” certas coisas do mapa após sair dele.
Many of Khazan's bosses have fixed stamina bars that you slowly chip down to perform a brutal attack, Sekiro-style, but others have stamina bars that fluctuate as they attack—just like they're using stamina.
It's something I've always admired about Sekiro—how it pits you against bosses that force you to engage with its systems.
But more than perhaps The First Berserker: Khazan any other soulslike I've played, Khazan successfully adds its own meaningful twists to these timeworn mechanics, while providing a lineup of fantastically designed bosses who make you dance like a monkey as you learn them.